Latest Dev Blogs
Jumping into how the cabins reflected the place of prisoners within the camp, there were some traits we felt the buildings needed to have.
This past month has included great changes for the game, and things are progressing rapidly.
The last several weeks have been huge for the studio.
This blog will be one of the longer ones, and will likely contain several slight spoilers, so strap in and get ready.
We'll be presenting at a panel at Kami-Con on January 26th, at 2pm.
Come out and see us to learn about independent game development and our experiences making Prisoner!
Getting ready to launch, so much to do!